Town: Fìkh Ăqi Qurnoz

Fìkh Ăqi Qurnoz

Fìkh Ăqi Qurnoz
Example Constructi architecture.
StateFederation of Alveria
ProvenceKosenilu District
Sub ProvenceZ̄ububulora Parish
RegionUrïpa-sluä Brush
Founded1085
Community LeaderAdministrator Grêbë Êyêbrê
Area4 km2 (1 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation5322 m (17460 ft)
Average Yearly Precipitation150 cm/y (59 in/y)
Population1005
Population Density251 people per km2 (1005 people per mi2)
Town AuraMysticism
Naming
Native nameFìkh Ăqi Qurnoz
Pronunciation/ˈə̝qi/ /ˈqurnoz/
Direct Translation[comfortable] [militia]
Translation[Not Yet Translated]

Fìkh Ăqi Qurnoz (/ˈə̝qi/ /ˈqurnoz/ [comfortable] [militia]) is a subtropical Town located in Z̄ububulora Parish, Kosenilu District, within the Federation of Alveria.

The name Fìkh Ăqi Qurnoz is derived from the Constructi language, as Fìkh Ăqi Qurnoz was founded by Gilëd Tshëmeshe, who was culturaly Constructi.

Climate

Fìkh Ăqi Qurnoz has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Fìkh Ăqi Qurnoz receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Fìkh Ăqi Qurnoz covers an area of nearly 4 km2 (1 mi2), and an average elevation of 5322 m (17460 ft) above sea level.

Overview

Fìkh Ăqi Qurnoz was founded durring the late 12th century in fall of the year 1085, by Gilëd Tshëmeshe. The establishment of Fìkh Ăqi Qurnoz was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Fìkh Ăqi Qurnoz's construction back out of the project. Gilëd Tshëmeshe pushed on reguardles, and Fìkh Ăqi Qurnoz was finished, but starts off as a terible place to live.

Fìkh Ăqi Qurnoz was built using the conventions of Constructi durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Fìkh Ăqi Qurnoz is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Fìkh Ăqi Qurnoz is buildings are arranged within a network of crampt worn bedrock streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The town's millitarily questionable fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

A look around Fìkh Ăqi Qurnoz has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Fìkh Ăqi Qurnoz long.

Civic Infrastructure

Fìkh Ăqi Qurnoz has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Ăqi Qurnoz.

Fìkh Ăqi Qurnoz has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Ăqi Qurnoz has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Ăqi Qurnoz has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Ăqi Qurnoz has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Ăqi Qurnoz's public wards, blessings, and other arcane systems.

Fìkh Ăqi Qurnoz has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fìkh Ăqi Qurnoz has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Ăqi Qurnoz has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fìkh Ăqi Qurnoz's bank was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

Due to the actions of local Kami, summer is long in Fìkh Ăqi Qurnoz.

The Flea, Giant near Fìkh Ăqi Qurnoz are known to be quite timid.

Fìkh Ăqi Qurnoz's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local toxin to channel Augury energies of tier 3 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4020 m2
    • Cattle and Similar Creatures: 251
    • Poultry: 3015
    • Swine: 201
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 100

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 3
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Educators: 2
  • Engineers: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

294 of Fìkh Ăqi Qurnoz's population work within a Foundational Occupation.

691 of Fìkh Ăqi Qurnoz's population do not work in a formal occupation, but do contribute to the local economy. 20 (2%) are noncontributers.

Points of Interest

Fìkh Ăqi Qurnoz is accessed from a nearby river via an intricate series of locks.

POI

History

Fìkh Ăqi Qurnoz is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.

The the a lanturn of Elven High Magic, an a lanturn imbued with notable amounts of Elven High Magic energies was created in Fìkh Ăqi Qurnoz by in time immemorial, reportedly some time during the late 2nd century.

History